Project Database
This page contains the database of possible research projects for master and bachelor students in the Biorobotics Laboratory (BioRob). Visiting students are also welcome to join BioRob, but it should be noted that no funding is offered for those projects (see https://biorob.epfl.ch/students/ for instructions). To enroll for a project, please directly contact one of the assistants (directly in his/her office, by phone or by mail). Spontaneous propositions for projects are also welcome, if they are related to the research topics of BioRob, see the BioRob Research pages and the results of previous student projects.
| To limit the list to the projects matching a given keyword, click on it. | Show complete list |
3D, Agility, Architecture, Artificial muscles, Balance Control, Bio-inspiration, Biomimicry, Biped Locomotion, C, C#, C++, Coman, Communication, Compliance, Computational Neuroscience, Computer Science, Control, Data Evaluation, Data Processing, Dynamics Model, Electronics, Embedded Systems, Estimator, Experiments, FPGA, Feedback, Firmware, Footstep Planning, GUI, Hybrid Balance Control, Image Processing, Inverse Dynamics, Kinect, Kinematics Model, Laser Scanners, Learning, Leg design, Linux, Localization, Locomotion, Machine learning, Mechanical Construction, Motion Capture, Muscle modeling, Online Optimization, Optic Flow, Optimization, Probabilistics, Processor, Programming, Prototyping, Python, Quadruped Locomotion, Radio, Reflexes, Robotics, Sensor Fusion, Simulator, Soft robotics, Statistical analysis, Synchronization, Treadmill, VHDL, Vision, sensor
Amphibious robotics
Computational Neuroscience
Dynamical systems
Human-exoskeleton dynamics and control
Humanoid robotics
Miscellaneous
Mobile robotics
Modular robotics
Neuro-muscular modelling
Quadruped robotics
Amphibious robotics
| 778 – Learning adaptive locomotion skills for salamander-inspired robots in amphibious environments |
| Category: | semester project, master project (full-time) | |
| Keywords: | Bio-inspiration, Control, Learning, Locomotion, Machine learning, Robotics, Sensor Fusion, sensor | |
| Type: | 10% theory, 20% hardware, 70% software | |
| Responsible: | (MED 1 1626, phone: 38676) | |
| Description: | Machine learning has shown great potential for enabling robots to acquire robust and adaptive locomotion skills. For hyper-redundant robots, such as salamander-inspired robots, this remains challenging because of the high-dimensional body dynamics, the diversity of possible behaviors, and the need to integrate multimodal sensory feedback from both terrestrial and aquatic environments. This project is an extension of a previous project, in which we will keep exploring learning-based methods for improving salamander robot locomotion in complex amphibious environments. Possible directions include sensor fusion, maneuvering, transition, sim-real transfer, etc. A key goal will be to evaluate whether biological/physical priors can improve learning efficiency, robustness, and smooth transitions between behaviors. The project is suitable for a highly self-motivated student with complete project experience in machine learning. Familiarity with MuJoCo MJX or other physics simulators is expected. Experience with CPGs, signal processing, reinforcement learning, or sensor-based control will be helpful. Students who are interested in this project shall send the following materials to the assistant: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate their skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 05/06/2026 | |
| 776 – Online optimization of sensory feedback design for amphibious locomotion |
| Category: | semester project, master project (full-time) | |
| Keywords: | Control, Feedback, Locomotion, Online Optimization, Optimization, Reflexes, sensor | |
| Type: | 20% theory, 10% hardware, 70% software | |
| Responsible: | (MED 1 1626, phone: 38676) | |
| Description: | Amphibious robots must move across environments where fluid forces, body contact, and solid structures interact in complex and often unpredictable ways. These interactions are difficult to model accurately, making adaptive and sample-efficient control especially important. In this project, we will explore how online optimization can improve CPG-based amphibious locomotion controllers. Using onboard sensors such as contact, flow, and proprioceptive sensing, the robot will tune its controller to achieve more agile, efficient, and robust multimodal locomotion. Depending on the project scope, the work may focus on sample-efficient optimization in simulation and simulation-to-robot transfer. This project is suitable for students who have experience in optimization and MuJoCo simulations. Experience in CPG networks, system identification, signal processing, Arduino/Raspberry Pi programming, and ROS 2 can be very helpful. Students who are interested in this project shall send the following materials to the assistant: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate their skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 05/06/2026 | |
| 758 – Optimization of compliant structure designs in a salamander robot using physics simulation |
| Category: | master project (full-time) | |
| Keywords: | Bio-inspiration, Biomimicry, Compliance, Dynamics Model, Experiments, Locomotion, Optimization, Programming, Python, Robotics, Simulator, Soft robotics | |
| Type: | 30% theory, 20% hardware, 50% software | |
| Responsibles: |
(MED 1 1611, phone: 36620)
(MED 1 1626, phone: 38676) | |
| Description: | In nature, animals have many compliant structures that benefit their locomotion. For example, compliant foot/leg structures help adapt to uneven terrain or negotiate obstacles, flexible tails allow efficient undulatory swimming, and muscle-tendon structures help absorb shock and reduce energy loss. Similar compliant structures may benefit salamander-inspired robots as well. In this study, the student will try simulating compliant structures (the feet of the robot) in Mujoco and optimizing the design. To bridge the sim-to-real gap, the student will first work with other lab members to perform experiments to measure the mechanical properties of a few simple compliant structures. Then, the student needs to simulate these experiments using the flexcomp plugin of Mujoco or theoretical solid mechanics models, and tune the simulation models to match the dynamical response in simulation with the experiments. Afterward, the student needs to optimize the design parameters of the compliant structures in simulation to improve the locomotion performance of the robot while maintaining a small sim-to-real gap. Finally, prototypes of the optimal design will be tested on the physical robot to verify the results. The student is thus required to be familiar with Python programming, physics engines (preferably Mujoco), and optimization/learning algorithms. The student should also have basic mechanical design abilities to design mechanical structures and perform experiments. Students who have taken the Computational Motor Control course or have experience with data-driven design and solid mechanics would also be preferred. The student who is interested in this project shall send the following materials to the assistants: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate your skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 14/04/2026 | |
Quadruped robotics
A small excerpt of possible projects is listed here. Highly interested students may also propose projects, or continue an existing topic.
| 775 – Fabrication and validation of multi-axis foot contact sensors for Tegotae-based quadruped locomotion |
| Category: | master project (full-time) | |
| Keywords: | Bio-inspiration, C++, Electronics, Firmware, Quadruped Locomotion, sensor | |
| Type: | 10% theory, 50% hardware, 40% software | |
| Responsibles: |
(MED 1 1611, phone: -)
(MED 1 1611, phone: 33505) | |
| Description: | In animal locomotion, load feedback from the feet plays a critical role in coordinating inter-limb timing and achieving robust and adaptive movements. In contrast, modern quadruped robots often depend on centralized control architectures with full-state estimation, while distributed approaches such as Tegotae-based control have been limited to simplified settings, restricting their performance and versatility. The project will develop and integrate 3D force-sensitive foot sensors for a Unitree quadruped robot. Building on prior hardware designs (based on stress field sensing), custom sensors will be fabricated and embedded into the robot's feet to measure multi-axis ground reaction forces. Data-driven methods will be used to map raw sensor signals to 3D force vectors, for example through supervised learning approaches such as LSTMs. The resulting force estimates will be validated against ground-truth measurements obtained from force plates. Using these validated sensors, an existing Tegotae-based controller will be deployed, using force feedback to drive the decentralized oscillators and investigate gait transitions. The project will then extend this framework with learnable Tegotae feedback inspired from recent work, enabling adaptive and potentially omnidirectional locomotion based on multi-axis force feedback. By enriching distributed control with accurate local force sensing, this work aims to narrow the gap between decentralized, biologically inspired control and the performance currently achieved by state-of-the-art centralized approaches. Students with strong electronics background are preferred. Interested students should send their (1) transcript, (2) CV, and (3) short motivation statement for the project to louis.gevers@epfl.ch. Last edited: 28/05/2026 | |
| 769 – Learning Morphology-Specific Emergence of Gaits |
| Category: | master project (full-time) | |
| Keywords: | Biomimicry, Computational Neuroscience, Learning, Python, Simulator | |
| Type: | 20% theory, 80% software | |
| Responsible: | (MED 1 1226, phone: 32658) | |
| Description: | Why do horses and and camels both walk at slow speeds and gallop at fast speeds, but at intermediate speeds horses prefer to trot while camels pace? While gait transitions have been well studied for a given morphology, these models rarely explain when and why animals prefer different or gaits despite being quite similar, or the same gaits despite having very different morphologies. This project tackles this question through the lens of reinforcement learning (RL), with a focus on the role of entrainment between an internal oscillator model and the mechanical dynamics, i.e the morphology. You will explore both top-down and bottom-up coupling mechanisms, unconventional reward functions such as viability measures, and benchmark these approaches across different morphological parameters (e.g length-to-height and width-to-height ratios, mass). Stretch goals can include evaluating the role of active exploration in a hierarchical RL setup, exploring sprawling or bipedal morphologies, changing morphology during learning (e.g. growth), or you may propose something in discussion with the supervisors. NOTE: this is a collaboration project, to be conducted at Cornell University, USA. To apply, e-mail Steve Heim stating why you are interested in this project (brief, 1-2 sentences each), and attach your CV and transcript. | |
Miscellaneous
| 777 – Data Processing of Salamander Behavior Recordings and Imitation Learning |
| Category: | semester project, master project (full-time) | |
| Keywords: | Bio-inspiration, Biomimicry, Data Processing, Experiments, Kinematics Model, Learning, Locomotion, Robotics | |
| Type: | 20% theory, 5% hardware, 75% software | |
| Responsibles: |
(MED 1 1611, phone: 36620)
(MED 1 1626, phone: 38676) | |
| Description: | Animals display a rich diversity of behaviors in natural environments, but only a small set of them have been well studied and simplified into template gaits. Recent advances in imitation learning have enabled quadruped and humanoid robots to reproduce complex animal and human motions, but these approaches have been less explored for amphibious robots that must coordinate body, limbs, and environmental interactions across water and land. In this project, we will work on the recordings of real salamanders in a vivarium with various terrains. We will extract multi-terrain locomotion behaviors from the collected motion data. Then we will investigate how diverse salamander behaviors can be transferred to simplified salamander models or salamander-inspired robots. The student is expected to be familiar with Python programming, signal processing, kinematics, and imitation learning. Experience with dimensionality reduction, MuJoCo simulation, and CPGs is highly recommended. Students who are interested in this project shall send the following materials to the assistants: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate their skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 02/06/2026 | |
Mobile robotics
| 768 – Aria2Robot: Egocentric data-driven policy learning for robot manipualtion |
| Category: | semester project, master project (full-time), internship | |
| Keywords: | Computer Science, Machine learning, Programming, Python, Robotics, Vision | |
| Type: | 30% theory, 10% hardware, 60% software | |
| Responsibles: |
(undefined, phone: 37432)
(MED11626, phone: 41783141830) | |
| Description: | INTRODUCTION Egocentric wearable sensing is becoming a key enabler for embodied AI and robotics. Meta’s Project Aria research glasses provide rich, multimodal, first-person observations, including RGB video, scene cameras, IMUs, microphones, eye-tracking, and more, in a socially acceptable, all-day wearable form factor. They are specifically designed to advance egocentric AI, robotics, and contextual perception research. In collaboration with Meta, we aim to tightly couple Aria research glasses with our existing manipulation platforms at EPFL. This project will:
We have well-documented tutorials on using the robots, teleoperation interfaces for data collection, using the HPC cluster, and a complete pipeline for training robot policies. The Aria Research Kit and tools, including recording, calibration, dataset tooling, and SDK, will be integrated into this ecosystem. This allows the student to focus on the research questions rather than low-level setup. We already have a good base and results from the ongoing project. WHAT MAKES ARIA SPECIAL FOR ROBOTICS?Project Aria glasses are multi-sensor research smart glasses. They include multiple cameras with wide field of view, IMUs, microphones, eye gaze, and a Machine Perception Service that provides SLAM poses, hand poses, and related perception outputs. They are explicitly positioned by Meta as a research kit for contextual AI and robotics, especially for using egocentric sensing to build embodied agents that understand and act in the world. Compared to a normal RGB-D camera, Aria provides:
Interested students can apply by emailing sichao.liu@epfl.ch or lixuan.tang@epfl.ch. Please attach your transcript and a short description of your past/current experience on related topics, such as robotics, computer vision, machine learning, AR, or egocentric perception. The position is open until we have final candidates. Otherwise, the position will be closed. RECOMMENDED READING
Last edited: 26/05/2026 | |
| 773 – World model and RL for robot manipulation |
| Category: | semester project, master project (full-time), internship | |
| Keywords: | Computer Science, Machine learning, Python, Robotics | |
| Type: | 45% theory, 5% hardware, 50% software | |
| Responsibles: |
(undefined, phone: 37432)
(MED11626, phone: 41783141830) | |
| Description: | INTRODUCTION Generalist Vision-Language-Action (VLA) policies can now perform a wide range of robot manipulation skills, but evaluating and improving them remains slow and expensive: rigorous evaluation requires hundreds of real-world rollouts, and systematic improvement demands additional corrective data with expert labels. Generative world models offer a scalable alternative by letting policies roll out inside imagination space, and recent work has shown that controllable, multi-view, action-conditioned world models can both rank policy performance without real-world execution and boost success rates by synthesising successful trajectories for supervised fine-tuning. In parallel, goal-conditioned formulations specify tasks through a target visual or language goal rather than a scalar reward, enabling reward-free online improvement through hindsight relabelling. OBJECTIVESThis project will tightly couple these three directions on our existing manipulation platforms at EPFL. Concretely, we will:
We have well-documented tutorials on using the robots, teleoperation interfaces for data collection, the HPC cluster, and a complete pipeline for training robot policies. Open-source codebases for π0.5 (openpi), Ctrl-World, Act2Goal, and video diffusion will be integrated into this ecosystem, so the student can focus on the research questions rather than low-level setup. We already have a strong base and results from an ongoing project: world model and RL for robot manipulation. Compared to standard language-conditioned VLAs trained only on demonstrations, this paradigm gives us:
Interested students can apply by emailing sichao.liu@epfl.ch or lixuan.tang@epfl.ch. Please attach your transcript and a short description of your past/current experience on related topics such as robotics, computer vision, reinforcement learning, generative models, and VLA. The position is open until we have final candidates. Otherwise, the position will be closed. RECOMMENDED READING
Last edited: 26/05/2026 | |
8 projects found.