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    Project Database

    This page contains the database of possible research projects for master and bachelor students in the Biorobotics Laboratory (BioRob). Visiting students are also welcome to join BioRob, but it should be noted that no funding is offered for those projects (see https://biorob.epfl.ch/students/ for instructions). To enroll for a project, please directly contact one of the assistants (directly in his/her office, by phone or by mail). Spontaneous propositions for projects are also welcome, if they are related to the research topics of BioRob, see the BioRob Research pages and the results of previous student projects.

    Search filter: only projects matching the keyword Programming are shown here. Remove filter

    Amphibious robotics
    Computational Neuroscience
    Dynamical systems
    Human-exoskeleton dynamics and control
    Humanoid robotics
    Miscellaneous
    Mobile robotics
    Modular robotics
    Neuro-muscular modelling
    Quadruped robotics


    Miscellaneous

    729 – Robotic paleontology: tail strike defense
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    Category:master project (full-time)
    Keywords:3D, Biomimicry, Embedded Systems, Experiments, Mechanical Construction, Programming
    Type:20% theory, 60% hardware, 20% software
    Responsible: (MED 1 1226, phone: 32658)
    Description:

    We offer an exciting opportunity for a highly motivated graduate student in Mechanical Engineering to undertake a thesis project focusing on designing and constructing a robotic apparatus to test and validate the impact force of a dinosaur tail strike. This project spans approximately 6 months and requires a combination of mechanical design expertise, force plate measurements, innovation in biomimetic structures, and proficiency in data analysis.

    Project Description

    The thesis project revolves around designing, building, and controlling a life-sized robotic tail capable of replicating the striking force of a dinosaur’s club-shaped tail. The aim is to accurately measure impact force and velocity using a bone-like material reproduction sourced from fossils we have at the Palaeontological Institute and Museum of the University of Zurich. This endeavor will involve close collaboration with a multidisciplinary team and conducting experiments at our facilities at Empa Dübendorf by Zurich.

    Responsibilities

    • Utilize mechanical design skills (3D modeling) and motion control (microcontroller designing and programming) to create a functional life-sized Glyptodont's tail.
    • Conduct tests to measure impact force and velocity, meticulously documenting experimental procedures and results.
    • Employ data analysis techniques, including statistical tools or software, to interpret experimental findings.
    • Demonstrate creativity in problem-solving, proposing enhancements to the biomimetic tail design where necessary.
    • Collaborate effectively within a team, communicating ideas and contributing to the project's success.

    Requirements

  • Background in mechanical designing with proficiency in 3D modeling.
  • Expertise in motion control, including microcontroller designing and programming.
  • Ability to collect, analyze, and interpret experimental data using statistical tools or software.
  • Strong problem-solving skills with a demonstrated ability to innovate in design and testing.
  • Excellent communication skills to collaborate within a team and articulate ideas effectively.
  • Expected Outcomes

  • Successful creation of a fully functional life-sized Glyptodont's tail within the thesis duration.
  • Execution of tests to accurately measure impact force and velocity.
  • Comprehensive documentation of experiments and results.
  • Recommendations for potential enhancements or modifications based on findings.
  • If you are a Master's student passionate about pushing the boundaries of robotics, biomimicry, and mechanical engineering and are looking for an engaging thesis project, we encourage you to apply. Please submit your resume/CV along with a cover letter detailing your relevant experience and why you are excited about this exceptional thesis opportunity to Auke Ijspeert as well as Ardian Jusufi.

    Last edited: 22/12/2023 (revalidated 24/06/2026)


    Mobile robotics

    768 – Aria2Robot: Egocentric data-driven policy learning for robot manipualtion
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    Category:master project (full-time)
    Keywords:Computer Science, Machine learning, Programming, Python, Robotics, Vision
    Type:30% theory, 10% hardware, 60% software
    Responsibles: (undefined, phone: 37432)
    (MED11626, phone: 41783141830)
    Description:
    This project has been taken for the 2026 Fall semester.

    INTRODUCTION

    Egocentric wearable sensing is becoming a key enabler for embodied AI and robotics. Meta’s Project Aria research glasses provide rich, multimodal, first-person observations, including RGB video, scene cameras, IMUs, microphones, eye-tracking, and more, in a socially acceptable, all-day wearable form factor. They are specifically designed to advance egocentric AI, robotics, and contextual perception research.

    In collaboration with Meta, we aim to tightly couple Aria research glasses with our existing manipulation platforms at EPFL. This project will:

    1. Integrate the Aria Research Kit, including Aria Gen 2, with our ROS2-based robot platforms, including ViperX 300S and WidowX-250 arms on a mobile base. This includes calibration and time-synchronisation with RGB-D cameras and robot state.
    2. Design and execute egocentric data collection in household-like environments, combining Aria, RealSense cameras, robot joint trajectories, and language annotations.
    3. Develop egocentric data-driven policies for robotic manipulation through learning from demonstration. The robot can be a robot arm or a humanoid robot such as Reaman.
    4. Explore one or more robotics applications powered by Aria signals, such as intention-aware teleoperation, egocentric demonstrations for policy learning, or vision-language-action fine-tuning for assistance tasks.
    5. Perform systematic platform testing, validation, and documentation to deliver a reusable research pipeline for future projects. Excellent programming skills in Python are a plus.
    IMPORTANCE

    We have well-documented tutorials on using the robots, teleoperation interfaces for data collection, using the HPC cluster, and a complete pipeline for training robot policies. The Aria Research Kit and tools, including recording, calibration, dataset tooling, and SDK, will be integrated into this ecosystem. This allows the student to focus on the research questions rather than low-level setup. We already have a good base and results from the ongoing project.

    WHAT MAKES ARIA SPECIAL FOR ROBOTICS?

    Project Aria glasses are multi-sensor research smart glasses. They include multiple cameras with wide field of view, IMUs, microphones, eye gaze, and a Machine Perception Service that provides SLAM poses, hand poses, and related perception outputs. They are explicitly positioned by Meta as a research kit for contextual AI and robotics, especially for using egocentric sensing to build embodied agents that understand and act in the world.

    Compared to a normal RGB-D camera, Aria provides:

    • Egocentric view: what the human or robot sees while acting.
    • Calibrated head pose and trajectory through SLAM in MPS.
    • Hand and gaze information, depending on which parts of the system are used.
    • A portable, wearable, and socially acceptable form factor.
    WHAT WE HAVE
    1. Ready-and-easy-to-use robot platforms: ViperX 300S and WidowX-250 arms, configured with 4 RealSense D405 cameras, various grippers, and a mobile robot platform.
    2. Egocentric sensing hardware: Meta Project Aria research glasses, including Aria Gen 2, with access to the Aria Research Kit and tooling for data recording and processing.
    3. Computing resources: two desktop PCs with NVIDIA GPUs 5090 and 4090.
    CANDIDATES

    Interested students can apply by emailing sichao.liu@epfl.ch or lixuan.tang@epfl.ch.

    Please attach your transcript and a short description of your past/current experience on related topics, such as robotics, computer vision, machine learning, AR, or egocentric perception.

    The position is open until we have final candidates. Otherwise, the position will be closed.

    RECOMMENDED READING
    1. Kareer, Simar, et al. “EgoMimic: Scaling Imitation Learning via Egocentric Video.” 2025 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2025.
    2. Liu, Vincent, et al. “EgoZero: Robot Learning from Smart Glasses.” arXiv preprint arXiv:2505.20290, 2025.
    3. Punamiya, Ryan, et al. “EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World.” arXiv preprint arXiv:2604.07607, 2026.
    4. Saroha, Abhishek, et al. “EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation.” arXiv preprint arXiv:2604.01421, 2026.
    5. Zheng, Ruijie, et al. “EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Data.” arXiv preprint arXiv:2602.16710, 2026.
    6. Aria Project: https://www.projectaria.com/resources/
    7. Aria GitHub: https://github.com/facebookresearch/projectaria_tools

    Last edited: 11/09/2026

    785 – “Bring Me a Cup of Water”: Mobile Manipulation of Robotic Furniture in a VLM-Enhanced Interactive Assistive Environment
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    Category:master project (full-time)
    Keywords:C++, Control, Electronics, Programming, Prototyping, Python, Robotics, Vision
    Type:20% theory, 40% hardware, 40% software
    Responsible: (undefined, phone: 37432)
    Description:
    This project has been taken for 2026 Fall semester.

    Background

    To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be augmented with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users.

    This master’s thesis aims to integrate mobile robotic furniture, an origami-inspired robotic arm, markerless perception, and language-based interfaces into a complete assistive mobile manipulation system.

    Current Progress
    1. Mobile robotic furniture: We have developed a group of mobile robotic furniture units that can autonomously navigate and reconfigure indoor environments.
      References: Publication 1, Publication 2

    2. Multi-robot dense coordination: Our Velocity Potential Field Modulation (VPFM) algorithm guides multiple robotic furniture units toward their target poses while avoiding collisions and deadlocks.
      Reference: VPFM publication

    3. Markerless tracking and body-language interaction: A multi-view RGB-D system tracks users and furniture units in real time. It provides visual feedback for multi-robot coordination and enables users to control robotic furniture through simple hand motions. The single-view version has been published, while the multi-view version is currently under review.
      References: Single-view system, AI for Good Global Summit 2026 demonstration

    4. LLM/VLM supported language interfaces: A natural-language interface supported by a large language model and a vision-language model allows the user to request tasks such as “Bring me a cup of water.” The system can interpret the request, localize the desired object, and identify the furniture on which it is placed. The related paper is under preparation, and a demonstration can be presented during the interview.

    5. Origami-inspired robotic arm: The project uses an origami-inspired arm developed by the EPFL Reconfigurable Robotics Lab. The arm can remain folded when not in use and extend for grasping tasks, making it suitable for integration with robotic furniture.
      Reference: Origami-inspired third arm
    Thesis Objectives
    1. Mechanical and electronic integration: Integrate the origami-inspired arm with a mobile robotic furniture platform. An initial configuration is available, but the student will be encouraged to improve the design to increase the workspace, reachability, and stability of the mobile manipulator.

    2. Whole-body control: Develop a controller that coordinates the mobile base and robotic arm. The controller will use feedback from the markerless tracking system and the VLM-based object-grounding module to generate commands for positioning, navigation, grasping, and collision avoidance.

    3. End-to-end demonstration: Implement the following scenario:
      • A wheelchair user says, “Bring me a cup of water.”
      • The system interprets the request and localizes the target cup on a static piece of furniture.
      • The system may ask the user for confirmation when the request is ambiguous.
      • A mobile table equipped with the origami arm navigates to the object and positions itself for manipulation.
      • The arm grasps the cup, and the mobile table brings it back to the user.
    The final demonstration will integrate speech interaction, visual grounding, markerless tracking, mobile navigation, whole-body control, and robotic grasping.

    Desired Candidate Profile
    • Experience with ROS 2, C++, and Python;
    • Experience with mechanical design or rapid prototyping;
    • Interest in mobile manipulation, assistive robotics, robot perception, or human–robot interaction;
    • Experience developing real-world robotic applications is an advantage.
    This master thesis will be co-supervised by BioRob and RRL
    • Contact in BioRob: Lixuan Tang (lixuan.tang@epfl.ch)
    • Contact in RRL: Alexander Schuessler (alexander.schuessler@epfl.ch)

    Last edited: 13/08/2026

    658 – Multi-Robot Path Finding of Assistive Furniture Swarm
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    Category:semester project
    Keywords:Control, Programming, Python, Robotics, Simulator
    Type:50% theory, 50% software
    Responsible: (undefined, phone: 37432)
    Description:
    This project has been taken for 2026 fall semester

    Background

    To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be equipped with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users.

    Coordinating multiple robotic furniture units in confined indoor environments is challenging because their physical shapes and dimensions cannot be neglected. Unlike point robots, furniture units must account for their full geometry when navigating through narrow spaces and interacting with one another.

    Current Progress

    Our previously developed algorithm, Velocity Potential Field Modulation (VPFM), has demonstrated strong performance in the dense coordination of polytopic robot swarms in 2D environments. Given the current pose and velocity of each robot, together with its target pose, VPFM generates collision-aware motion commands that guide all robots toward their assigned targets while reducing the risk of collisions and deadlocks.

    More information is available in our IEEE Robotics and Automation Letters publication and the corresponding open-source repository:

    Paper: IEEE RA-L publication

    Project Objectives
    1. Adapting VPFM to an indoor maze map with static obstacles.
      An ordinary home environment consists of multiple rooms separated by walls and doors, as well as static furniture pieces. To ensure that each mobile robotic furniture unit can arrive at any reachable position in the home environment, combining VPFM with a global path planner can help the swarm of mobile robotic furniture to overcome bottleneck regions and resolve the deadlock.

    2. Conduct simulation-based validation.
      Implement and evaluate the proposed methods in simulation using representative dense indoor scenarios. The evaluation should investigate collision avoidance, deadlock resolution, convergence to target poses, computational efficiency, and the benefits of combining a global path planner with the local VPFM coordinator.

    Last edited: 06/08/2026

    4 projects found.

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