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    Project Database

    This page contains the database of possible research projects for master and bachelor students in the Biorobotics Laboratory (BioRob). Visiting students are also welcome to join BioRob, but it should be noted that no funding is offered for those projects (see https://biorob.epfl.ch/students/ for instructions). To enroll for a project, please directly contact one of the assistants (directly in his/her office, by phone or by mail). Spontaneous propositions for projects are also welcome, if they are related to the research topics of BioRob, see the BioRob Research pages and the results of previous student projects.

    Search filter: only projects matching the keyword Biomimicry are shown here. Remove filter

    Amphibious robotics
    Computational Neuroscience
    Dynamical systems
    Human-exoskeleton dynamics and control
    Humanoid robotics
    Miscellaneous
    Mobile robotics
    Modular robotics
    Neuro-muscular modelling
    Quadruped robotics


    Amphibious robotics

    784 – Modeling zebrafish sensorimotor integration using simulation and robots
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    Category:master project (full-time)
    Keywords:Biomimicry, Robotics, Simulator
    Type:50% hardware, 50% software
    Responsibles: (MED 1 1226, phone: 32658)
    (MED 1 1611, phone: 33505)
    Description:

    This project is part of an ongoing collaboration with Prof. Eva Naumann at Duke University (USA) to study and model zebrafish sensorimotor integration using simulation and robots. It follows two collaborative studies that were published in Science robotics, see Artificial embodied circuits uncover neural architectures of vertebrate visuomotor behaviors, Energy efficiency and neural control of continuous versus intermittent swimming in a fishlike robot and FARMS: Framework for Animal and Robot Modeling and Simulation.

    Depending on the interest of the student, there are several new avenues to be explored. These include: (i) improving the neuromechanical simulation and integrating it into a new simulation framework (FARMS, link), (ii) applying deep reinforcement learning for designing biologically constrained sensory-motor circuits, (iii) investigating new visually-guided behaviors, and/or (iv) programming and improving ZBot for neuroscience related studies.

    The project will normally take place at EPFL, but could also happen at Duke University if there is interest.

    Last edited: 25/06/2026

    758 – Optimization of compliant structure designs in a salamander robot using physics simulation
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    Category:master project (full-time)
    Keywords:Bio-inspiration, Biomimicry, Compliance, Dynamics Model, Experiments, Locomotion, Optimization, Programming, Python, Robotics, Simulator, Soft robotics
    Type:30% theory, 20% hardware, 50% software
    Responsibles: (MED 1 1611, phone: 36620)
    (MED 1 1626, phone: 38676)
    Description:

    In nature, animals have many compliant structures that benefit their locomotion. For example, compliant foot/leg structures help adapt to uneven terrain or negotiate obstacles, flexible tails allow efficient undulatory swimming, and muscle-tendon structures help absorb shock and reduce energy loss. Similar compliant structures may benefit salamander-inspired robots as well.

    In this study, the student will try simulating compliant structures (the feet of the robot) in Mujoco and optimizing the design. To bridge the sim-to-real gap, the student will first work with other lab members to perform experiments to measure the mechanical properties of a few simple compliant structures. Then, the student needs to simulate these experiments using the flexcomp plugin of Mujoco or theoretical solid mechanics models, and tune the simulation models to match the dynamical response in simulation with the experiments. Afterward, the student needs to optimize the design parameters of the compliant structures in simulation to improve the locomotion performance of the robot while maintaining a small sim-to-real gap. Finally, prototypes of the optimal design will be tested on the physical robot to verify the results.

    The student is thus required to be familiar with Python programming, physics engines (preferably Mujoco), and optimization/learning algorithms. The student should also have basic mechanical design abilities to design mechanical structures and perform experiments. Students who have taken the Computational Motor Control course or have experience with data-driven design and solid mechanics would also be preferred.

    The student who is interested in this project shall send the following materials to the assistants: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate your skills and project experience (such as videos, slides, Git repositories, etc.).

    Last edited: 14/04/2026


    Quadruped robotics

    A small excerpt of possible projects is listed here. Highly interested students may also propose projects, or continue an existing topic.

    769 – Learning Morphology-Specific Emergence of Gaits
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    Category:master project (full-time)
    Keywords:Biomimicry, Computational Neuroscience, Learning, Python, Simulator
    Type:20% theory, 80% software
    Responsible: (MED 1 1226, phone: 32658)
    Description:
    Why do horses and and camels both walk at slow speeds and gallop at fast speeds, but at intermediate speeds horses prefer to trot while camels pace? While gait transitions have been well studied for a given morphology, these models rarely explain when and why animals prefer different or gaits despite being quite similar, or the same gaits despite having very different morphologies. This project tackles this question through the lens of reinforcement learning (RL), with a focus on the role of entrainment between an internal oscillator model and the mechanical dynamics, i.e the morphology. You will explore both top-down and bottom-up coupling mechanisms, unconventional reward functions such as viability measures, and benchmark these approaches across different morphological parameters (e.g length-to-height and width-to-height ratios, mass). Stretch goals can include evaluating the role of active exploration in a hierarchical RL setup, exploring sprawling or bipedal morphologies, changing morphology during learning (e.g. growth), or you may propose something in discussion with the supervisors.

    NOTE: this is a collaboration project, to be conducted at Cornell University, USA. To apply, e-mail Steve Heim stating why you are interested in this project (brief, 1-2 sentences each), and attach your CV and transcript.

    Last edited: 11/03/2026


    Miscellaneous

    777 – Data Processing of Salamander Behavior Recordings and Imitation Learning
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    Category:semester project, master project (full-time)
    Keywords:Bio-inspiration, Biomimicry, Data Processing, Experiments, Kinematics Model, Learning, Locomotion, Robotics
    Type:20% theory, 5% hardware, 75% software
    Responsibles: (MED 1 1611, phone: 36620)
    (MED 1 1626, phone: 38676)
    Description:

    Animals display a rich diversity of behaviors in natural environments, but only a small set of them have been well studied and simplified into template gaits. Recent advances in imitation learning have enabled quadruped and humanoid robots to reproduce complex animal and human motions, but these approaches have been less explored for amphibious robots that must coordinate body, limbs, and environmental interactions across water and land.

    In this project, we will work on the recordings of real salamanders in a vivarium with various terrains. We will extract multi-terrain locomotion behaviors from the collected motion data. Then we will investigate how diverse salamander behaviors can be transferred to simplified salamander models or salamander-inspired robots.

    The student is expected to be familiar with Python programming, signal processing, kinematics, and imitation learning. Experience with dimensionality reduction, MuJoCo simulation, and CPGs is highly recommended.

    Students who are interested in this project shall send the following materials to the assistants: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate their skills and project experience (such as videos, slides, Git repositories, etc.).

    Last edited: 02/06/2026

    729 – Robotic paleontology: tail strike defense
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    Category:master project (full-time)
    Keywords:3D, Biomimicry, Embedded Systems, Experiments, Mechanical Construction, Programming
    Type:20% theory, 60% hardware, 20% software
    Responsible: (MED 1 1226, phone: 32658)
    Description:

    We offer an exciting opportunity for a highly motivated graduate student in Mechanical Engineering to undertake a thesis project focusing on designing and constructing a robotic apparatus to test and validate the impact force of a dinosaur tail strike. This project spans approximately 6 months and requires a combination of mechanical design expertise, force plate measurements, innovation in biomimetic structures, and proficiency in data analysis.

    Project Description

    The thesis project revolves around designing, building, and controlling a life-sized robotic tail capable of replicating the striking force of a dinosaur’s club-shaped tail. The aim is to accurately measure impact force and velocity using a bone-like material reproduction sourced from fossils we have at the Palaeontological Institute and Museum of the University of Zurich. This endeavor will involve close collaboration with a multidisciplinary team and conducting experiments at our facilities at Empa Dübendorf by Zurich.

    Responsibilities

    • Utilize mechanical design skills (3D modeling) and motion control (microcontroller designing and programming) to create a functional life-sized Glyptodont's tail.
    • Conduct tests to measure impact force and velocity, meticulously documenting experimental procedures and results.
    • Employ data analysis techniques, including statistical tools or software, to interpret experimental findings.
    • Demonstrate creativity in problem-solving, proposing enhancements to the biomimetic tail design where necessary.
    • Collaborate effectively within a team, communicating ideas and contributing to the project's success.

    Requirements

  • Background in mechanical designing with proficiency in 3D modeling.
  • Expertise in motion control, including microcontroller designing and programming.
  • Ability to collect, analyze, and interpret experimental data using statistical tools or software.
  • Strong problem-solving skills with a demonstrated ability to innovate in design and testing.
  • Excellent communication skills to collaborate within a team and articulate ideas effectively.
  • Expected Outcomes

  • Successful creation of a fully functional life-sized Glyptodont's tail within the thesis duration.
  • Execution of tests to accurately measure impact force and velocity.
  • Comprehensive documentation of experiments and results.
  • Recommendations for potential enhancements or modifications based on findings.
  • If you are a Master's student passionate about pushing the boundaries of robotics, biomimicry, and mechanical engineering and are looking for an engaging thesis project, we encourage you to apply. Please submit your resume/CV along with a cover letter detailing your relevant experience and why you are excited about this exceptional thesis opportunity to Auke Ijspeert as well as Ardian Jusufi.

    Last edited: 22/12/2023 (revalidated 24/06/2026)

    5 projects found.

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