Project Database
This page contains the database of possible research projects for master and bachelor students in the Biorobotics Laboratory (BioRob). Visiting students are also welcome to join BioRob, but it should be noted that no funding is offered for those projects (see https://biorob.epfl.ch/students/ for instructions). To enroll for a project, please directly contact one of the assistants (directly in his/her office, by phone or by mail). Spontaneous propositions for projects are also welcome, if they are related to the research topics of BioRob, see the BioRob Research pages and the results of previous student projects.
Search filter: only projects matching the keyword Python are shown here. Remove filter
Amphibious robotics
Computational Neuroscience
Dynamical systems
Human-exoskeleton dynamics and control
Humanoid robotics
Miscellaneous
Mobile robotics
Modular robotics
Neuro-muscular modelling
Quadruped robotics
Amphibious robotics
| 780 – Tracking and synchronization pipeline for amphibious robot experiments |
| Category: | semester project, bachelor semester project | |
| Keywords: | C++, Data Processing, Experiments, Linux, Motion Capture, Programming, Python | |
| Type: | 10% theory, 10% hardware, 80% software | |
| Responsible: | (MED 1 1626, phone: 38676) | |
| Description: | This project is intended as a summer project only. In this project, the student will work closely with other team members to develop data collection pipelines for experiments with an amphibious robot, and use these pipelines to collect and analyze experimental data. Specifically, the student will:
The student is expected to be familiar with programming in C/C++ and Python, ROS 2, and robot kinematics. Experience with Docker, Linux kernel development, communication protocols, and computer vision algorithms would be a plus. Students interested in this project should send the following materials to the project assistant: (1) a resume, (2) a transcript showing relevant courses and grades, and (3) any additional materials that demonstrate their skills and project experience, such as videos, slides, code repositories, or previous project reports. Last edited: 17/06/2026 | |
| 758 – Optimization of compliant structure designs in a salamander robot using physics simulation |
| Category: | master project (full-time) | |
| Keywords: | Bio-inspiration, Biomimicry, Compliance, Dynamics Model, Experiments, Locomotion, Optimization, Programming, Python, Robotics, Simulator, Soft robotics | |
| Type: | 30% theory, 20% hardware, 50% software | |
| Responsibles: |
(MED 1 1611, phone: 36620)
(MED 1 1626, phone: 38676) | |
| Description: | In nature, animals have many compliant structures that benefit their locomotion. For example, compliant foot/leg structures help adapt to uneven terrain or negotiate obstacles, flexible tails allow efficient undulatory swimming, and muscle-tendon structures help absorb shock and reduce energy loss. Similar compliant structures may benefit salamander-inspired robots as well. In this study, the student will try simulating compliant structures (the feet of the robot) in Mujoco and optimizing the design. To bridge the sim-to-real gap, the student will first work with other lab members to perform experiments to measure the mechanical properties of a few simple compliant structures. Then, the student needs to simulate these experiments using the flexcomp plugin of Mujoco or theoretical solid mechanics models, and tune the simulation models to match the dynamical response in simulation with the experiments. Afterward, the student needs to optimize the design parameters of the compliant structures in simulation to improve the locomotion performance of the robot while maintaining a small sim-to-real gap. Finally, prototypes of the optimal design will be tested on the physical robot to verify the results. The student is thus required to be familiar with Python programming, physics engines (preferably Mujoco), and optimization/learning algorithms. The student should also have basic mechanical design abilities to design mechanical structures and perform experiments. Students who have taken the Computational Motor Control course or have experience with data-driven design and solid mechanics would also be preferred. The student who is interested in this project shall send the following materials to the assistants: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate your skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 14/04/2026 | |
Quadruped robotics
A small excerpt of possible projects is listed here. Highly interested students may also propose projects, or continue an existing topic.
| 769 – Learning Morphology-Specific Emergence of Gaits |
| Category: | master project (full-time) | |
| Keywords: | Biomimicry, Computational Neuroscience, Learning, Python, Simulator | |
| Type: | 20% theory, 80% software | |
| Responsible: | (MED 1 1226, phone: 32658) | |
| Description: | Why do horses and and camels both walk at slow speeds and gallop at fast speeds, but at intermediate speeds horses prefer to trot while camels pace? While gait transitions have been well studied for a given morphology, these models rarely explain when and why animals prefer different or gaits despite being quite similar, or the same gaits despite having very different morphologies. This project tackles this question through the lens of reinforcement learning (RL), with a focus on the role of entrainment between an internal oscillator model and the mechanical dynamics, i.e the morphology. You will explore both top-down and bottom-up coupling mechanisms, unconventional reward functions such as viability measures, and benchmark these approaches across different morphological parameters (e.g length-to-height and width-to-height ratios, mass). Stretch goals can include evaluating the role of active exploration in a hierarchical RL setup, exploring sprawling or bipedal morphologies, changing morphology during learning (e.g. growth), or you may propose something in discussion with the supervisors. NOTE: this is a collaboration project, to be conducted at Cornell University, USA. To apply, e-mail Steve Heim stating why you are interested in this project (brief, 1-2 sentences each), and attach your CV and transcript. Last edited: 11/03/2026 | |
Mobile robotics
| 773 – World model and RL for robot manipulation |
| Category: | master project (full-time) | |
| Keywords: | Computer Science, Machine learning, Python, Robotics | |
| Type: | 45% theory, 5% hardware, 50% software | |
| Responsibles: |
(undefined, phone: 37432)
(MED11626, phone: 41783141830) | |
| Description: | This project has been taken for 2026 Fall semester. INTRODUCTION Generalist Vision-Language-Action (VLA) policies can now perform a wide range of robot manipulation skills, but evaluating and improving them remains slow and expensive: rigorous evaluation requires hundreds of real-world rollouts, and systematic improvement demands additional corrective data with expert labels. Generative world models offer a scalable alternative by letting policies roll out inside imagination space, and recent work has shown that controllable, multi-view, action-conditioned world models can both rank policy performance without real-world execution and boost success rates by synthesising successful trajectories for supervised fine-tuning. In parallel, goal-conditioned formulations specify tasks through a target visual or language goal rather than a scalar reward, enabling reward-free online improvement through hindsight relabelling. OBJECTIVESThis project will tightly couple these three directions on our existing manipulation platforms at EPFL. Concretely, we will:
We have well-documented tutorials on using the robots, teleoperation interfaces for data collection, the HPC cluster, and a complete pipeline for training robot policies. Open-source codebases for π0.5 (openpi), Ctrl-World, Act2Goal, and video diffusion will be integrated into this ecosystem, so the student can focus on the research questions rather than low-level setup. We already have a strong base and results from an ongoing project: world model and RL for robot manipulation. Compared to standard language-conditioned VLAs trained only on demonstrations, this paradigm gives us:
Interested students can apply by emailing sichao.liu@epfl.ch or lixuan.tang@epfl.ch. Please attach your transcript and a short description of your past/current experience on related topics such as robotics, computer vision, reinforcement learning, generative models, and VLA. The position is open until we have final candidates. Otherwise, the position will be closed. RECOMMENDED READING
Last edited: 13/08/2026 | |
| 785 – “Bring Me a Cup of Water”: Mobile Manipulation of Robotic Furniture in a VLM-Enhanced Interactive Assistive Environment |
| Category: | master project (full-time) | |
| Keywords: | C++, Control, Electronics, Programming, Prototyping, Python, Robotics, Vision | |
| Type: | 20% theory, 40% hardware, 40% software | |
| Responsible: | (undefined, phone: 37432) | |
| Description: | This project has been taken for 2026 Fall semester. Background To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be augmented with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users. This master’s thesis aims to integrate mobile robotic furniture, an origami-inspired robotic arm, markerless perception, and language-based interfaces into a complete assistive mobile manipulation system. Current Progress
Desired Candidate Profile
Last edited: 13/08/2026 | |
| 658 – Multi-Robot Path Finding of Assistive Furniture Swarm |
| Category: | semester project | |
| Keywords: | Control, Programming, Python, Robotics, Simulator | |
| Type: | 50% theory, 50% software | |
| Responsible: | (undefined, phone: 37432) | |
| Description: | This project has been taken for 2026 fall semester Background To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be equipped with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users. Coordinating multiple robotic furniture units in confined indoor environments is challenging because their physical shapes and dimensions cannot be neglected. Unlike point robots, furniture units must account for their full geometry when navigating through narrow spaces and interacting with one another. Current Progress Our previously developed algorithm, Velocity Potential Field Modulation (VPFM), has demonstrated strong performance in the dense coordination of polytopic robot swarms in 2D environments. Given the current pose and velocity of each robot, together with its target pose, VPFM generates collision-aware motion commands that guide all robots toward their assigned targets while reducing the risk of collisions and deadlocks. More information is available in our IEEE Robotics and Automation Letters publication and the corresponding open-source repository: Paper: IEEE RA-L publication Project Objectives
Last edited: 06/08/2026 | |
| 744 – 3D Geometry-Aware Multi-Robot Coordination of Assistive Furniture Swarm |
| Category: | semester project | |
| Keywords: | 3D, Control, Programming, Python, Robotics, Simulator | |
| Type: | 50% theory, 50% software | |
| Responsible: | (undefined, phone: 37432) | |
| Description: | This project has been taken for 2026 fall semester Background To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be equipped with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users. Coordinating multiple robotic furniture units in confined indoor environments is challenging because their physical shapes and dimensions cannot be neglected. Unlike point robots, furniture units must account for their full geometry when navigating through narrow spaces and interacting with one another. Current Progress Our previously developed algorithm, Velocity Potential Field Modulation (VPFM), has demonstrated strong performance in the dense coordination of polytopic robot swarms in 2D environments. Given the current pose and velocity of each robot, together with its target pose, VPFM generates collision-aware motion commands that guide all robots toward their assigned targets while reducing the risk of collisions and deadlocks. More information is available in our IEEE Robotics and Automation Letters publication and the corresponding open-source repository: Paper: IEEE RA-L publication Project Objectives
Last edited: 06/08/2026 | |
7 projects found.