Project Database
This page contains the database of possible research projects for master and bachelor students in the Biorobotics Laboratory (BioRob). Visiting students are also welcome to join BioRob, but it should be noted that no funding is offered for those projects (see https://biorob.epfl.ch/students/ for instructions). To enroll for a project, please directly contact one of the assistants (directly in his/her office, by phone or by mail). Spontaneous propositions for projects are also welcome, if they are related to the research topics of BioRob, see the BioRob Research pages and the results of previous student projects.
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Amphibious robotics
Computational Neuroscience
Dynamical systems
Human-exoskeleton dynamics and control
Humanoid robotics
Miscellaneous
Mobile robotics
Modular robotics
Neuro-muscular modelling
Quadruped robotics
Amphibious robotics
| 778 – Learning adaptive locomotion skills for salamander-inspired robots in amphibious environments |
| Category: | semester project, master project (full-time) | |
| Keywords: | Bio-inspiration, Control, Learning, Locomotion, Machine learning, Robotics, Sensor Fusion, sensor | |
| Type: | 10% theory, 20% hardware, 70% software | |
| Responsibles: |
(MED 1 1611, phone: -)
(MED 1 1626, phone: 38676) | |
| Description: | This project has been taken Machine learning has shown great potential for enabling robots to acquire robust and adaptive locomotion skills. For hyper-redundant robots, such as salamander-inspired robots, this remains challenging because of the high-dimensional body dynamics, the diversity of possible behaviors, and the need to integrate multimodal sensory feedback from both terrestrial and aquatic environments. This project is an extension of a previous project, in which we will keep exploring learning-based methods for improving salamander robot locomotion in complex amphibious environments. Possible directions include sensor fusion, maneuvering, transition, sim-real transfer, etc. A key goal will be to evaluate whether biological/physical priors can improve learning efficiency, robustness, and smooth transitions between behaviors. The project is suitable for a highly self-motivated student with complete project experience in machine learning. Familiarity with MuJoCo MJX or other physics simulators is expected. Experience with CPGs, signal processing, reinforcement learning, or sensor-based control will be helpful. Students who are interested in this project shall send the following materials to the assistant: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate their skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 27/06/2026 | |
| 784 – Modeling zebrafish sensorimotor integration using simulation and robots |
| Category: | master project (full-time) | |
| Keywords: | Biomimicry, Robotics, Simulator | |
| Type: | 50% hardware, 50% software | |
| Responsibles: |
(MED 1 1226, phone: 32658)
(MED 1 1611, phone: 33505) | |
| Description: | This project is part of an ongoing collaboration with Prof. Eva Naumann at Duke University (USA) to study and model zebrafish sensorimotor integration using simulation and robots. It follows two collaborative studies that were published in Science robotics, see Artificial embodied circuits uncover neural architectures of vertebrate visuomotor behaviors, Energy efficiency and neural control of continuous versus intermittent swimming in a fishlike robot and FARMS: Framework for Animal and Robot Modeling and Simulation. Depending on the interest of the student, there are several new avenues to be explored. These include: (i) improving the neuromechanical simulation and integrating it into a new simulation framework (FARMS, link), (ii) applying deep reinforcement learning for designing biologically constrained sensory-motor circuits, (iii) investigating new visually-guided behaviors, and/or (iv) programming and improving ZBot for neuroscience related studies. The project will normally take place at EPFL, but could also happen at Duke University if there is interest. Last edited: 25/06/2026 | |
| 758 – Optimization of compliant structure designs in a salamander robot using physics simulation |
| Category: | master project (full-time) | |
| Keywords: | Bio-inspiration, Biomimicry, Compliance, Dynamics Model, Experiments, Locomotion, Optimization, Programming, Python, Robotics, Simulator, Soft robotics | |
| Type: | 30% theory, 20% hardware, 50% software | |
| Responsibles: |
(MED 1 1611, phone: 36620)
(MED 1 1626, phone: 38676) | |
| Description: | In nature, animals have many compliant structures that benefit their locomotion. For example, compliant foot/leg structures help adapt to uneven terrain or negotiate obstacles, flexible tails allow efficient undulatory swimming, and muscle-tendon structures help absorb shock and reduce energy loss. Similar compliant structures may benefit salamander-inspired robots as well. In this study, the student will try simulating compliant structures (the feet of the robot) in Mujoco and optimizing the design. To bridge the sim-to-real gap, the student will first work with other lab members to perform experiments to measure the mechanical properties of a few simple compliant structures. Then, the student needs to simulate these experiments using the flexcomp plugin of Mujoco or theoretical solid mechanics models, and tune the simulation models to match the dynamical response in simulation with the experiments. Afterward, the student needs to optimize the design parameters of the compliant structures in simulation to improve the locomotion performance of the robot while maintaining a small sim-to-real gap. Finally, prototypes of the optimal design will be tested on the physical robot to verify the results. The student is thus required to be familiar with Python programming, physics engines (preferably Mujoco), and optimization/learning algorithms. The student should also have basic mechanical design abilities to design mechanical structures and perform experiments. Students who have taken the Computational Motor Control course or have experience with data-driven design and solid mechanics would also be preferred. The student who is interested in this project shall send the following materials to the assistants: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate your skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 14/04/2026 | |
Miscellaneous
| 777 – Data Processing of Salamander Behavior Recordings and Imitation Learning |
| Category: | semester project, master project (full-time) | |
| Keywords: | Bio-inspiration, Biomimicry, Data Processing, Experiments, Kinematics Model, Learning, Locomotion, Robotics | |
| Type: | 20% theory, 5% hardware, 75% software | |
| Responsibles: |
(MED 1 1611, phone: 36620)
(MED 1 1626, phone: 38676) | |
| Description: | Animals display a rich diversity of behaviors in natural environments, but only a small set of them have been well studied and simplified into template gaits. Recent advances in imitation learning have enabled quadruped and humanoid robots to reproduce complex animal and human motions, but these approaches have been less explored for amphibious robots that must coordinate body, limbs, and environmental interactions across water and land. In this project, we will work on the recordings of real salamanders in a vivarium with various terrains. We will extract multi-terrain locomotion behaviors from the collected motion data. Then we will investigate how diverse salamander behaviors can be transferred to simplified salamander models or salamander-inspired robots. Note that because we rely on DeepLabCut to track the animal kinematics from videos, the student may spend half a semester on labeling video data , unless a better tracking method is found or developed. The student is expected to be familiar with Python programming, signal processing, kinematics, and imitation learning. Experience with dimensionality reduction, MuJoCo simulation, and CPGs is highly recommended. Students who are interested in this project shall send the following materials to the assistants: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate their skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 18/08/2026 | |
Mobile robotics
| 773 – World model and RL for robot manipulation |
| Category: | master project (full-time) | |
| Keywords: | Computer Science, Machine learning, Python, Robotics | |
| Type: | 45% theory, 5% hardware, 50% software | |
| Responsibles: |
(undefined, phone: 37432)
(MED11626, phone: 41783141830) | |
| Description: | This project has been taken for 2026 Fall semester. INTRODUCTION Generalist Vision-Language-Action (VLA) policies can now perform a wide range of robot manipulation skills, but evaluating and improving them remains slow and expensive: rigorous evaluation requires hundreds of real-world rollouts, and systematic improvement demands additional corrective data with expert labels. Generative world models offer a scalable alternative by letting policies roll out inside imagination space, and recent work has shown that controllable, multi-view, action-conditioned world models can both rank policy performance without real-world execution and boost success rates by synthesising successful trajectories for supervised fine-tuning. In parallel, goal-conditioned formulations specify tasks through a target visual or language goal rather than a scalar reward, enabling reward-free online improvement through hindsight relabelling. OBJECTIVESThis project will tightly couple these three directions on our existing manipulation platforms at EPFL. Concretely, we will:
We have well-documented tutorials on using the robots, teleoperation interfaces for data collection, the HPC cluster, and a complete pipeline for training robot policies. Open-source codebases for π0.5 (openpi), Ctrl-World, Act2Goal, and video diffusion will be integrated into this ecosystem, so the student can focus on the research questions rather than low-level setup. We already have a strong base and results from an ongoing project: world model and RL for robot manipulation. Compared to standard language-conditioned VLAs trained only on demonstrations, this paradigm gives us:
Interested students can apply by emailing sichao.liu@epfl.ch or lixuan.tang@epfl.ch. Please attach your transcript and a short description of your past/current experience on related topics such as robotics, computer vision, reinforcement learning, generative models, and VLA. The position is open until we have final candidates. Otherwise, the position will be closed. RECOMMENDED READING
Last edited: 13/08/2026 | |
| 785 – “Bring Me a Cup of Water”: Mobile Manipulation of Robotic Furniture in a VLM-Enhanced Interactive Assistive Environment |
| Category: | master project (full-time) | |
| Keywords: | C++, Control, Electronics, Programming, Prototyping, Python, Robotics, Vision | |
| Type: | 20% theory, 40% hardware, 40% software | |
| Responsible: | (undefined, phone: 37432) | |
| Description: | This project has been taken for 2026 Fall semester. Background To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be augmented with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users. This master’s thesis aims to integrate mobile robotic furniture, an origami-inspired robotic arm, markerless perception, and language-based interfaces into a complete assistive mobile manipulation system. Current Progress
Desired Candidate Profile
Last edited: 13/08/2026 | |
| 658 – Multi-Robot Path Finding of Assistive Furniture Swarm |
| Category: | semester project | |
| Keywords: | Control, Programming, Python, Robotics, Simulator | |
| Type: | 50% theory, 50% software | |
| Responsible: | (undefined, phone: 37432) | |
| Description: | This project has been taken for 2026 fall semester Background To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be equipped with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users. Coordinating multiple robotic furniture units in confined indoor environments is challenging because their physical shapes and dimensions cannot be neglected. Unlike point robots, furniture units must account for their full geometry when navigating through narrow spaces and interacting with one another. Current Progress Our previously developed algorithm, Velocity Potential Field Modulation (VPFM), has demonstrated strong performance in the dense coordination of polytopic robot swarms in 2D environments. Given the current pose and velocity of each robot, together with its target pose, VPFM generates collision-aware motion commands that guide all robots toward their assigned targets while reducing the risk of collisions and deadlocks. More information is available in our IEEE Robotics and Automation Letters publication and the corresponding open-source repository: Paper: IEEE RA-L publication Project Objectives
Last edited: 06/08/2026 | |
| 744 – 3D Geometry-Aware Multi-Robot Coordination of Assistive Furniture Swarm |
| Category: | semester project | |
| Keywords: | 3D, Control, Programming, Python, Robotics, Simulator | |
| Type: | 50% theory, 50% software | |
| Responsible: | (undefined, phone: 37432) | |
| Description: | This project has been taken for 2026 fall semester Background To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be equipped with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users. Coordinating multiple robotic furniture units in confined indoor environments is challenging because their physical shapes and dimensions cannot be neglected. Unlike point robots, furniture units must account for their full geometry when navigating through narrow spaces and interacting with one another. Current Progress Our previously developed algorithm, Velocity Potential Field Modulation (VPFM), has demonstrated strong performance in the dense coordination of polytopic robot swarms in 2D environments. Given the current pose and velocity of each robot, together with its target pose, VPFM generates collision-aware motion commands that guide all robots toward their assigned targets while reducing the risk of collisions and deadlocks. More information is available in our IEEE Robotics and Automation Letters publication and the corresponding open-source repository: Paper: IEEE RA-L publication Project Objectives
Last edited: 06/08/2026 | |
8 projects found.