Project Database
This page contains the database of possible research projects for master and bachelor students in the Biorobotics Laboratory (BioRob). Visiting students are also welcome to join BioRob, but it should be noted that no funding is offered for those projects (see https://biorob.epfl.ch/students/ for instructions). To enroll for a project, please directly contact one of the assistants (directly in his/her office, by phone or by mail). Spontaneous propositions for projects are also welcome, if they are related to the research topics of BioRob, see the BioRob Research pages and the results of previous student projects.
Search filter: only projects matching the keyword Robotics are shown here. Remove filter
Amphibious robotics
Computational Neuroscience
Dynamical systems
Human-exoskeleton dynamics and control
Humanoid robotics
Miscellaneous
Mobile robotics
Modular robotics
Neuro-muscular modelling
Quadruped robotics
Amphibious robotics
| 778 – Learning adaptive locomotion skills for salamander-inspired robots in amphibious environments |
| Category: | semester project, master project (full-time) | |
| Keywords: | Bio-inspiration, Control, Learning, Locomotion, Machine learning, Robotics, Sensor Fusion, sensor | |
| Type: | 10% theory, 20% hardware, 70% software | |
| Responsibles: |
(MED 1 1611, phone: -)
(MED 1 1626, phone: 38676) | |
| Description: | This project has been taken Machine learning has shown great potential for enabling robots to acquire robust and adaptive locomotion skills. For hyper-redundant robots, such as salamander-inspired robots, this remains challenging because of the high-dimensional body dynamics, the diversity of possible behaviors, and the need to integrate multimodal sensory feedback from both terrestrial and aquatic environments. This project is an extension of a previous project, in which we will keep exploring learning-based methods for improving salamander robot locomotion in complex amphibious environments. Possible directions include sensor fusion, maneuvering, transition, sim-real transfer, etc. A key goal will be to evaluate whether biological/physical priors can improve learning efficiency, robustness, and smooth transitions between behaviors. The project is suitable for a highly self-motivated student with complete project experience in machine learning. Familiarity with MuJoCo MJX or other physics simulators is expected. Experience with CPGs, signal processing, reinforcement learning, or sensor-based control will be helpful. Students who are interested in this project shall send the following materials to the assistant: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate their skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 27/06/2026 | |
| 784 – Modeling zebrafish sensorimotor integration using simulation and robots |
| Category: | master project (full-time) | |
| Keywords: | Biomimicry, Robotics, Simulator | |
| Type: | 50% hardware, 50% software | |
| Responsibles: |
(MED 1 1226, phone: 32658)
(MED 1 1611, phone: 33505) | |
| Description: | This project is part of an ongoing collaboration with Prof. Eva Naumann at Duke University (USA) to study and model zebrafish sensorimotor integration using simulation and robots. It follows two collaborative studies that were published in Science robotics, see Artificial embodied circuits uncover neural architectures of vertebrate visuomotor behaviors, Energy efficiency and neural control of continuous versus intermittent swimming in a fishlike robot and FARMS: Framework for Animal and Robot Modeling and Simulation. Depending on the interest of the student, there are several new avenues to be explored. These include: (i) improving the neuromechanical simulation and integrating it into a new simulation framework (FARMS, link), (ii) applying deep reinforcement learning for designing biologically constrained sensory-motor circuits, (iii) investigating new visually-guided behaviors, and/or (iv) programming and improving ZBot for neuroscience related studies. The project will normally take place at EPFL, but could also happen at Duke University if there is interest. Last edited: 25/06/2026 | |
Miscellaneous
| 777 – Data Processing of Salamander Behavior Recordings and Imitation Learning |
| Category: | semester project, master project (full-time) | |
| Keywords: | Bio-inspiration, Biomimicry, Data Processing, Experiments, Kinematics Model, Learning, Locomotion, Robotics | |
| Type: | 20% theory, 5% hardware, 75% software | |
| Responsibles: |
(MED 1 1611, phone: 36620)
(MED 1 1626, phone: 38676) | |
| Description: | This project has been taken Animals display a rich diversity of behaviors in natural environments, but only a small set of them have been well studied and simplified into template gaits. Recent advances in imitation learning have enabled quadruped and humanoid robots to reproduce complex animal and human motions, but these approaches have been less explored for amphibious robots that must coordinate body, limbs, and environmental interactions across water and land. In this project, we will work on the recordings of real salamanders in a vivarium with various terrains. We will extract multi-terrain locomotion behaviors from the collected motion data. Then we will investigate how diverse salamander behaviors can be transferred to simplified salamander models or salamander-inspired robots. Note that because we rely on DeepLabCut to track the animal kinematics from videos, the student may spend half a semester on labeling video data , unless a better tracking method is found or developed. The student is expected to be familiar with Python programming, signal processing, kinematics, and imitation learning. Experience with dimensionality reduction, MuJoCo simulation, and CPGs is highly recommended. Students who are interested in this project shall send the following materials to the assistants: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate their skills and project experience (such as videos, slides, Git repositories, etc.). Last edited: 31/08/2026 | |
Mobile robotics
| 768 – Aria2Robot: Egocentric data-driven policy learning for robot manipualtion |
| Category: | master project (full-time) | |
| Keywords: | Computer Science, Machine learning, Programming, Python, Robotics, Vision | |
| Type: | 30% theory, 10% hardware, 60% software | |
| Responsibles: |
(undefined, phone: 37432)
(MED11626, phone: 41783141830) | |
| Description: | This project has been taken for the 2026 Fall semester. INTRODUCTION Egocentric wearable sensing is becoming a key enabler for embodied AI and robotics. Meta’s Project Aria research glasses provide rich, multimodal, first-person observations, including RGB video, scene cameras, IMUs, microphones, eye-tracking, and more, in a socially acceptable, all-day wearable form factor. They are specifically designed to advance egocentric AI, robotics, and contextual perception research. In collaboration with Meta, we aim to tightly couple Aria research glasses with our existing manipulation platforms at EPFL. This project will:
We have well-documented tutorials on using the robots, teleoperation interfaces for data collection, using the HPC cluster, and a complete pipeline for training robot policies. The Aria Research Kit and tools, including recording, calibration, dataset tooling, and SDK, will be integrated into this ecosystem. This allows the student to focus on the research questions rather than low-level setup. We already have a good base and results from the ongoing project. WHAT MAKES ARIA SPECIAL FOR ROBOTICS?Project Aria glasses are multi-sensor research smart glasses. They include multiple cameras with wide field of view, IMUs, microphones, eye gaze, and a Machine Perception Service that provides SLAM poses, hand poses, and related perception outputs. They are explicitly positioned by Meta as a research kit for contextual AI and robotics, especially for using egocentric sensing to build embodied agents that understand and act in the world. Compared to a normal RGB-D camera, Aria provides:
Interested students can apply by emailing sichao.liu@epfl.ch or lixuan.tang@epfl.ch. Please attach your transcript and a short description of your past/current experience on related topics, such as robotics, computer vision, machine learning, AR, or egocentric perception. The position is open until we have final candidates. Otherwise, the position will be closed. RECOMMENDED READING
Last edited: 11/09/2026 | |
| 773 – World model and RL for robot manipulation |
| Category: | master project (full-time) | |
| Keywords: | Computer Science, Machine learning, Python, Robotics | |
| Type: | 45% theory, 5% hardware, 50% software | |
| Responsibles: |
(undefined, phone: 37432)
(MED11626, phone: 41783141830) | |
| Description: | This project has been taken for 2026 Fall semester. INTRODUCTION Generalist Vision-Language-Action (VLA) policies can now perform a wide range of robot manipulation skills, but evaluating and improving them remains slow and expensive: rigorous evaluation requires hundreds of real-world rollouts, and systematic improvement demands additional corrective data with expert labels. Generative world models offer a scalable alternative by letting policies roll out inside imagination space, and recent work has shown that controllable, multi-view, action-conditioned world models can both rank policy performance without real-world execution and boost success rates by synthesising successful trajectories for supervised fine-tuning. In parallel, goal-conditioned formulations specify tasks through a target visual or language goal rather than a scalar reward, enabling reward-free online improvement through hindsight relabelling. OBJECTIVESThis project will tightly couple these three directions on our existing manipulation platforms at EPFL. Concretely, we will:
We have well-documented tutorials on using the robots, teleoperation interfaces for data collection, the HPC cluster, and a complete pipeline for training robot policies. Open-source codebases for π0.5 (openpi), Ctrl-World, Act2Goal, and video diffusion will be integrated into this ecosystem, so the student can focus on the research questions rather than low-level setup. We already have a strong base and results from an ongoing project: world model and RL for robot manipulation. Compared to standard language-conditioned VLAs trained only on demonstrations, this paradigm gives us:
Interested students can apply by emailing sichao.liu@epfl.ch or lixuan.tang@epfl.ch. Please attach your transcript and a short description of your past/current experience on related topics such as robotics, computer vision, reinforcement learning, generative models, and VLA. The position is open until we have final candidates. Otherwise, the position will be closed. RECOMMENDED READING
Last edited: 13/08/2026 | |
| 785 – “Bring Me a Cup of Water”: Mobile Manipulation of Robotic Furniture in a VLM-Enhanced Interactive Assistive Environment |
| Category: | master project (full-time) | |
| Keywords: | C++, Control, Electronics, Programming, Prototyping, Python, Robotics, Vision | |
| Type: | 20% theory, 40% hardware, 40% software | |
| Responsible: | (undefined, phone: 37432) | |
| Description: | This project has been taken for 2026 Fall semester. Background To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be augmented with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users. This master’s thesis aims to integrate mobile robotic furniture, an origami-inspired robotic arm, markerless perception, and language-based interfaces into a complete assistive mobile manipulation system. Current Progress
Desired Candidate Profile
Last edited: 13/08/2026 | |
| 658 – Multi-Robot Path Finding of Assistive Furniture Swarm |
| Category: | semester project | |
| Keywords: | Control, Programming, Python, Robotics, Simulator | |
| Type: | 50% theory, 50% software | |
| Responsible: | (undefined, phone: 37432) | |
| Description: | This project has been taken for 2026 fall semester Background To improve the indoor autonomy of people with mobility impairments, including wheelchair users, everyday furniture can be equipped with mobility and manipulation capabilities. Such robotic furniture could autonomously reorganize room layouts, clear pathways, transport objects, and grasp and deliver everyday items to users. Coordinating multiple robotic furniture units in confined indoor environments is challenging because their physical shapes and dimensions cannot be neglected. Unlike point robots, furniture units must account for their full geometry when navigating through narrow spaces and interacting with one another. Current Progress Our previously developed algorithm, Velocity Potential Field Modulation (VPFM), has demonstrated strong performance in the dense coordination of polytopic robot swarms in 2D environments. Given the current pose and velocity of each robot, together with its target pose, VPFM generates collision-aware motion commands that guide all robots toward their assigned targets while reducing the risk of collisions and deadlocks. More information is available in our IEEE Robotics and Automation Letters publication and the corresponding open-source repository: Paper: IEEE RA-L publication Project Objectives
Last edited: 06/08/2026 | |
7 projects found.