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Project Database

This page contains the database of possible research projects for master and bachelor students in the Biorobotics Laboratory (BioRob). Visiting students are also welcome to join BioRob, but it should be noted that no funding is offered for those projects (see https://biorob.epfl.ch/students/ for instructions). To enroll for a project, please directly contact one of the assistants (directly in his/her office, by phone or by mail). Spontaneous propositions for projects are also welcome, if they are related to the research topics of BioRob, see the BioRob Research pages and the results of previous student projects.

Search filter: only projects matching the keyword Simulator are shown here. Remove filter

Amphibious robotics
Computational Neuroscience
Dynamical systems
Human-exoskeleton dynamics and control
Humanoid robotics
Miscellaneous
Mobile robotics
Modular robotics
Neuro-muscular modelling
Quadruped robotics


Amphibious robotics

758 – Optimization of compliant structure designs in a salamander robot using physics simulation
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Category:master project (full-time)
Keywords:Bio-inspiration, Biomimicry, Compliance, Dynamics Model, Experiments, Locomotion, Optimization, Programming, Python, Robotics, Simulator, Soft robotics
Type:30% theory, 20% hardware, 50% software
Responsibles: (MED 1 1611, phone: 36620)
(MED 1 1626, phone: 38676)
Description:

In nature, animals have many compliant structures that benefit their locomotion. For example, compliant foot/leg structures help adapt to uneven terrain or negotiate obstacles, flexible tails allow efficient undulatory swimming, and muscle-tendon structures help absorb shock and reduce energy loss. Similar compliant structures may benefit salamander-inspired robots as well.

In this study, the student will try simulating compliant structures (the feet of the robot) in Mujoco and optimizing the design. To bridge the sim-to-real gap, the student will first work with other lab members to perform experiments to measure the mechanical properties of a few simple compliant structures. Then, the student needs to simulate these experiments using the flexcomp plugin of Mujoco or theoretical solid mechanics models, and tune the simulation models to match the dynamical response in simulation with the experiments. Afterward, the student needs to optimize the design parameters of the compliant structures in simulation to improve the locomotion performance of the robot while maintaining a small sim-to-real gap. Finally, prototypes of the optimal design will be tested on the physical robot to verify the results.

The student is thus required to be familiar with Python programming, physics engines (preferably Mujoco), and optimization/learning algorithms. The student should also have basic mechanical design abilities to design models and perform experiments. Students who have taken the Computational Motor Control course or have experience with data-driven design and solid mechanics would also be preferred.

The student who is interested in this project shall send the following materials to the assistants: (1) resume, (2) transcript showing relevant courses and grades, and (3) other materials that can demonstrate your skills and project experience (such as videos, slides, Git repositories, etc.).



Last edited: 08/12/2025

Quadruped robotics

A small excerpt of possible projects is listed here. Highly interested students may also propose projects, or continue an existing topic.

769 – Learning Morphology-Specific Emergence of Gaits
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Category:master project (full-time)
Keywords:Biomimicry, Computational Neuroscience, Learning, Python, Simulator
Type:20% theory, 80% software
Responsible: (MED 1 1226, phone: 32658)
Description:Why do horses and and camels both walk at slow speeds and gallop at fast speeds, but at intermediate speeds horses prefer to trot while camels pace? While gait transitions have been well studied for a given morphology, these models rarely explain when and why animals prefer different or gaits despite being quite similar, or the same gaits despite having very different morphologies. This project tackles this question through the lens of reinforcement learning (RL), with a focus on the role of entrainment between an internal oscillator model and the mechanical dynamics, i.e the morphology. You will explore both top-down and bottom-up coupling mechanisms, unconventional reward functions such as viability measures, and benchmark these approaches across different morphological parameters (e.g length-to-height and width-to-height ratios, mass). Stretch goals can include evaluating the role of active exploration in a hierarchical RL setup, exploring sprawling or bipedal morphologies, changing morphology during learning (e.g. growth), or you may propose something in discussion with the supervisors.

NOTE: this is a collaboration project, to be conducted at Cornell University, USA.

Last edited: 02/12/2025

2 projects found.

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